Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. You will see a burial cloth and a shovel. Give the Idol to Kat on the upper level and she will give you some information. Chapter 9 - Mad Gods Rage He will tell you that the keep burned down. In a corridor to the northwest you will find Obkhar. He will not tell you anything until you become protectors of the faith. You will find Navon Du Sandau near the center of the town. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. He will tell you where the Waani device is located. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Confront him with the message you found in the chest and he will admit his dislike of Navon. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Go through the door in the north wall and keep following the passage. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Venutrier of Lan will capture you and throw you into the mines. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return to the bridge and give the soldiers the password. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Take one because you will need it later. Put some spoiled rations in the chest by the field. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. In the next room you will find the Oracle of Aal. He will ask you to retrieve one of his IronJaw traps from the area. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. He will not tell you anything until you become protectors of the faith. Visit Craig the logger in the south end of Dimwood. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Owyn will join your party before you leave. Click on the assassin's body and take his rations and picklocks. To the northeast you will find three houses together. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Betrayal at Krondor ta. The Ghost of Jarel Lycrow (Chapter 2) Visit Craig the logger in the south end of Dimwood. He will ask you to retrieve one of his IronJaw traps from the area. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Squire Phillip will appear and give you the Waani device. Open the door of the stable just to the north and return to her. Go west into the town and speak to Count Corvalis in his townhouse. He will reward you with a Ring of the Golden Way. In the southeast corner of the area you will find two IronJaw traps in a chest. Go north to Kenting Rush. To the northeast you will find three houses together. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Enter Dhatsavan's temple near the center of the island by the waterfall. Cast Strength Drain on the Wind Elementals to defeat them. Speak to the Duke of Romney at the beginning of the third chapter. Craig the Logger (Chapter 7) Go south to Silden and speak to Joftaz in the Inn. Take all of them because you will need them to get out. (Your defense will go up by more if you emphasize it.) Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. He will reward you with a Ring of the Golden Way. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Visit the Temple of Dala between Tyr-Sog and Eldpoint. You can buy some in the shop in Northwarden if you have none. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. He will give you the ruby and in return you will sharpen his sword for him. However, you should bear in mind that you have access to many other areas in this Chapter. Continue along the road to the east and you will come across a house. Go due north and attack the goblins surrounding the house. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. You can fight them or you can find out the password. Return to the upper level. After you cross the bridge, go east and talk to Moraeulf. Speak to Moraeulf and he will give you the password. Go to Loriel to the west and speak with Keifen Alescook. Search the lower level thoroughly to find and kill all six spellweavers. You will find a password in a chest at the end. Confront him with the message you found in the chest and he will admit his dislike of Navon. The upper level exit is in the southwest corner of the level. Take all of them because you will need them to get out. Take one of them with you. Go southeast and you will eventually find Duke Martin. Go east to a farmstead and look in the house. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Behind it is the exit. Continue along the road to the east and you will come across a house. Inside you will see a note from Squire Phillip who has taken the device. To the northwest you will find the passage to the lower levels. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Use the password 'VICTORY' to open it. Return to the bridge and give the soldiers the password. Go southeast and you will eventually find Duke Martin. Continue east past Highcastle. He will also give you the book 'Chapel's Rmur n Whepuns'. Continue east to the town of Lyton. Start 2. Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. He will reward you with a Ring of the Golden Way. You have two options. You can buy some in the shop in Northwarden if you have none. Open the door of the stable just to the north and return to her. Speak to the Duke of Romney at the beginning of the third chapter. After you cross the bridge, go east and talk to Moraeulf. The Naphtha Mines (Chapter 4) You can find spoiled rations in the inn in Silden. To the west you will find 3 Vapor Masks. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Continue north and speak to the gods of Timirianya through the pillars. It will be a difficult battle. She will talk to you about her two suitors; Navon in particular. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. He will tell you that a minstrel is sleeping in the barn nearby. Chapter 2 - Shadow of the Nighthawks Arlie Steelsoul (Chapter 3) Confront Navon and kill him. The Naphtha Mines (Chapter 4) In the southeast corner of the area you will find two IronJaw traps in a chest. He will ask you to check out a rumor about some moredhel illusionists in the area. Return to Romney and report your success to the Duke. Return to Craig and give him the trap. Continue north and cross the next bridge to the west. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. He will also give you the book 'Chapel's Rmur n Whepuns'. 2000-2011 mikesrpgcenter.com. Return in a day and Steelsoul's man will allow to pass. Craig the Logger (Chapter 7) Their defense will go up by 25. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. You will find stairs leading down to the lower level in a room on the west side of the level. He will give you the ruby and in return you will sharpen his sword for him. In the southeast corner of the area you will find two IronJaw traps in a chest. Give him one of your Vapor Masks so that he may escape. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Poison the rations inside with some Coltari poison. Beside the path you will see a moredhel box. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Take all of them because you will need them to get out. KRONDOR.CFG, the game's main configuration file, is not designed to be human-readable. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. You will see a burial cloth and a shovel. Go back south the way you came and you will meet Duke Martin just south of where you started. Continue east to the town of Lyton. Their defense will go up by 25. Return to the catapult and use the gear to fix it, then use the catapult on the town. You will find a woman who will give you a Sack of Grain for the Leather Leggings. He will also tell you that the man who ordered it was Mitchel Waylander. Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. He will recommend that you talk to Abuk to learn more about the spyglass. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will tell you that he used to be young but something sapped his energy in the woods to the east. Go northeast from the town, follow the river south, and cross the bridge. Chapter 6 - Betrayal Go north and inside the house you will find a Crystal Staff. Go south at the first two forks and keep going down the passage. You can find Isaac behind a big hill north of Hawk's Hollow. He will tell you where the Waani device is located. Return in a day and Steelsoul's man will allow to pass. He will ask you to poison rations in some moredhel boxes nearby. Go to Eggley to the west and use Nivek's key to unlock the shop. Venutrier of Lan will capture you and throw you into the mines. Their defense will go up by 25. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Use the Royal Key of Krondor to enter the Palace. Inside the ruins you find a door that unlocks with the Key of Lineages. You will find Pug in a house southeast of the ruins by the coast. The priestess will ask you to find some grain for them. In the top-right corner of the cave you will find the Geomancer Stones in a chest. In the next room you will find the Oracle of Aal. Between the tavern and Lyton, you will find Max Feeber's farmstead. Use this key to open most of the locked doors under Sethanon. He will tell you what he knows about the rift machine. Chapter 6 - Betrayal To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. The magical barrier will be gone now that the six are dead. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. The magical barrier will be gone now that the six are dead. You will find Pug in a house southeast of the ruins by the coast. Continue east to the town of Lyton. Continue north and cross the next bridge to the west. Travel north toward Sarth and speak to Brother Marc just outside. In the top-right corner of the cave you will find the Geomancer Stones in a chest. He will give you the ruby and in return you will sharpen his sword for him. Then north towards Tyr Sog, picking up the Ruby along the way. Return to Tamney with the stones and he will agree to return to Northwarden. Your way will be blocked by soldiers before the bridge, though. He looks identical to James. Continue all the way to the west to find the chest Moraeulf was talking about. He will tell you how to get to Elvandar and will give you the Key of Lineages. Confront Navon and kill him. You will be confronted by a thief named Limm but will be allowed to pass. Inside you will find a sword and some armor. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. One of the houses has a map of the area. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Squire Phillip will appear and give you the Waani device. The Diviner's Halls is a cave northeast from the town. He will ask you to check out a rumor about some moredhel illusionists in the area. Go through the door in the north wall and keep following the passage. One of the houses has a map of the area. Arlie Steelsoul (Chapter 3) Just before the bridge to Romney you be challenged by Mitchel Waylander. Use the two remaining Vapor Masks to jump into the river and escape the mines. Take one of them with you. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Use the password 'VICTORY' to open it. Go due north and attack the goblins surrounding the house. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Continue north and cross the next bridge to the west. Put some spoiled rations in the chest by the field. The maps are very specific. Go to the house at the west end of town where you will be attacked by five Nighthawks. Visit Craig the logger in the south end of Dimwood. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Go southwest to Sloop and enter the Upturned Keg. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. The Crawler's house is next to the inn in Silden. Use the key THORN to open one of the boxes and take the note that is inside. Return to Sarth and enter the cave below it. You will see a burial cloth and a shovel. Travel north toward Sarth and speak to Brother Marc just outside. He will give you the ruby and in return you will sharpen his sword for him. Continue east past Highcastle. Go southwest past Harlech and Armengar to the Inclindel Pass. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will not tell you anything until you become protectors of the faith. Return to the upper level. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Soon your party members will become sick. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. On the far west side of the mine you will find the Brak Nurr. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. He will tell you to report to Duke Martin. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. You can solve all the sidequests, gain all the scrolls from throughout the area, know all the stories inside, and even get the codes for the cheat chest. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Use the two remaining Vapor Masks to jump into the river and escape the mines. Continue west and see the ruins of Cavall Keep. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. He will give you the ruby and in return you will sharpen his sword for him. Chapter 6 - Betrayal You must follow the spyglass trail to finish the chapter. Go to Loriel to the west and speak with Keifen Alescook. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Continue south past Zun. Chapter 9 - Mad Gods Rage Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Eventually you will come across the stairway to the upper level. Return to Romney and report your success to the Duke. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Go east from his house and cross the bridge. Continue north and speak to the gods of Timirianya through the pillars. The exit to the mines is in the northwest corner of the mines. Follow the main road northwest until you reach the river. Use the two remaining Vapor Masks to jump into the river and escape the mines. Based on Raymond E. Feist 's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe. Soon your party members will become sick. You will find another Brak Nurr at the far west end of the next level. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Take one of them with you. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Search the lower level thoroughly to find and kill all six spellweavers. To the northeast you will find three pantathians who are causing the energy drain. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. The Diviner's Halls is a cave northeast from the town. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Take one of them with you. Go south and then cross the bridge. Head north. Continue east to the town of Lyton. Defeat them and take the Eliaem's Heart from the body of the spellcaster. He will also tell you that the man who ordered it was Mitchel Waylander. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Return to the upper level. Put some spoiled rations in the chest by the field. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Squire Phillip will appear and give you the Waani device. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Craig the Logger (Chapter 7) On the far west side of the mine you will find the Brak Nurr. Continue along the road to the east and you will come across a house. You will begin this chapter in the sewers below Krondor. You will be allowed to pass but will have to fight enemies on the other side of the pass. When you leave LaMut and continue south you will attacked by another assassin. Eventually you will see a pass to the east. Follow the main road northwest until you reach the river. Go northeast from the town, follow the river south, and cross the bridge. He will release the barrier surrounding Pug. When you spot a path to the north, take it. Return to Duke Martin south of Northwarden and show him the plans. Use some Fadamor's Formula to open the barn door and find Tamney. He will tell you where the rift machine is located and how to destroy it. He will tell you to ask someone named Isaac about the ruby. Inside one of the chests you will find the Interdictor Key. You will find stairs leading down to the lower level in a room on the west side of the level. Continue east to the town of Lyton. Use the password 'VICTORY' to open it. Take Nivek's Key off the body just outside town. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. (Your defense will go up by more if you emphasize it.). Speak to Beyla the high priestess and you will be healed. Use the password 'VICTORY' to open it. He will tell you where the Waani device is located.
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