High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Testament - 4.9. This is actually not true. Guilty Gear Strive: Goldlewis Dickinson Guide After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Giovanna vs Happy Chaos Matchup Knowledge. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Worst Match. gij Videos - MyPornVid.co Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Wall Damage when hit raw is increased to 700 (900). Follow-up knocks the opponent away on hit. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Maybe it's cause of May's fast jump arc? You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). This is just a small project I took on out of interest. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. 24. You don't like characters with highly interactive pressure. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. If he values his life at least. Useful for mashing without releasing the input for crouch blocking. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Standard strike throw stuff needs to be thought of here. A projectile which usually travels slowly across the screen in a horizontal path above the ground. For Example: 2369 for a j.236 input. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Please take my money Tattie!!!!! His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. This is because she loses to Sol and Chipp, two of the best characters in the game. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Try to get Axl to whiff. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Best Match. Worst Match. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Only occurs if the first hit successfully connected. Zato-1 - 4.7. Hits twice. 0% 100%. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Combos into 6S against crouching opponents for both better damage and a knockdown. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Ramlethal's Guilty Gear Strive tier match ups. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Please keep in mind the matchup chart is subjective and not all players may agree. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Baiken presents threatening abilities to counteract her own playstyle. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. His best poke is 5P/2P at 31/34 frames. This page was last edited on 28 January 2023, at 04:05. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Toggle search. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. On air hit, it floats the opponent for a reliable juggle. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Jack-O is a woman with green eyes and red hair. It loses to throws, so try to only use it if the opponent isn't at point blank range. Only use this if strike invincibility is desperately needed while in mid-air. Vote for tiers. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Weird that I'd have them exactly reversed. 8th overall. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Es la conclusin de la historia de Sol Badguy (A.K.A. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Browse our network 9 . GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] I have no plans to increase the sample size or make new ones for future patches. Launches opponent on hit if combo'd into. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. He is playing guilty gear and the other characters are playing strive. The proportion of damage dealt when hitting Off The Ground (OTG). She does have, Ram on offense is usually business as usual. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Hits twice. Outside of Bomber loops, youve also got a harder time making the most of his low health. Both hits are air jump and air dash cancelable. You out neutral him but he heavily out damages you. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Character Strategy pages generally have at least some basic counter-strategy. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Legend. I spent one month straight learning I-No. Luckily for you, Ram has an annoying combo and great ways to get in. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. This technique is colloquially referred to as "Run Flame." Refer to the. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Moves forward about one character length at no charge to fullscreen at max charge. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. . I want to pre-face this by saying that tier-lists don't matter. Best Match. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. GGST - Giovanna Strategy - Dustloop Wiki Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs GGST - Ramlethal Valentine Matchups - Dustloop Wiki Almost always abbreviated to TK. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Slow but high reward anti-air that mainly sees use as combo filler. His immense damage output massively rewards hard reads. this move removes on hit. Resources. No reliable utility as an anti-air due to its incredibly slow start-up. Wall bounces airborne opponents in the corner. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. What are the worst matchups in Strive at the moment? Guilty Gear Strive - Wikipedia Counter Hit state during recovery until landing. Sol grips the opponent with his fist, detonating it with flames. https://github.com/PapstJL4U/fgMetagame. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Usually something like to a. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Proper conditioning is a huge part of Sols gameplan. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Create an account to follow your favorite communities and start taking part in conversations. Sol does an uppercut followed by a fiery straight punch. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Important tool for landing Clean Hit Volcanic Viper in the corner. Faust - 5.4. Nagoriyuki - 5.6. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Standard Ramlethal offense works fine here. I mean there's that but he also has some pretty polarising matchups too? Hes the best overall balanced character in this game vs the rest of the cast. Wall damage in ( ) refers to if opponent is touching the wall. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. 32. It loses to throws, so try to only use it if the opponent isn't at point blank range. For example, if Sol has 15% popularity the top 150 players are counted. The most well-rounded defensive toolkit in the game. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. An attack during the opponent's pressure, intended to interrupt it. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. That whole Ram thing is a fluke. Sol floats through the air before doing a diving punch. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. In the corner, you can also link into dash 5K for big meterless damage. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Despite what the animation implies, it can hit certain crouching opponents. 236S has a use in this matchup. Will force a Wall Break if the opponent touches the corner. The opposite of hoping your main will be buffed, ________ thinking. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Don't take this seriously. Popularity. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. His damage is good but not great. by 25% before applying R.I.S.C. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Baiken. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Sol's slower but more powerful strike invincible reversal. Also Snail is -24 on block. Above her head floats a cracked yellow halo. Sol Badguy vs. Ramlethal - 18. You should only ever really use air dash in the MU on reaction when you see a whiff. Wanna see me combo into 5K on Counter Hit? She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Has much better range than the animation implies, enough to hit from round start. Data in [] represents values when fully charged. Guilty Gear Strive originally released in June 2021 . Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Situational whiff punish at best, funny "why not" move at worst. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Test 6P is juiced so if Ram gets 6P happy just slap them. Vote for Ramlethal's tiers . Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Bridget. Sol grabs the opponent and headbutts them. Sol matchup chart. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. - Difference between the tier scores from today and . Vote for Leo's tiers . This section has strict standards that must be followed. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Blazing! Its start-up and travel distance increases the longer S is held. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. : 14 different dream interpretations related to the / and /bet you see in your dream. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. GGST - Baiken Matchups - Dustloop Wiki Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. * Proration: Forced 75%. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. You don't like playing rude or bullying people with mids. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Character Win rate Total usage; 25 %: 16: . These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Almost always abbreviated to TK. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. This can be caused by crouching, certain moves, and being short. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Just try to turtle with FD and let him slowly back off via the block pushback. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Overview. Sol Badguy vs. May - 18. Best Video Games of All Time - Page 70 - Metacritic . As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Properties for opponent on block follow Level 4 rules. Throws list the amount of Frame Advantage upon successfully throwing the opponent.
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